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	<title>Comments on: Attack Decay Sustain Release</title>
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		<title>By: Baxter Tocher</title>
		<link>http://www.scottliddell.com/2009/06/attack-decay-sustain-release/comment-page-1/#comment-240</link>
		<dc:creator>Baxter Tocher</dc:creator>
		<pubDate>Wed, 02 Sep 2009 18:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.scottliddell.com/wp/?p=201#comment-240</guid>
		<description>The C=64 was one of the finest machines I ever used, and you hit the nail on the head about the SID chip. Do you have the HVSC pack? Awesome.&lt;br /&gt;&lt;br /&gt;My path was:&lt;br /&gt;&lt;br /&gt;Vic20&lt;br /&gt;C=64&lt;br /&gt;Atari 520 ST (don&#039;t even ask)&lt;br /&gt;Amiga 500+&lt;br /&gt;Amiga 1200 HD (an object of true beauty, with the best OS I&#039;ve ever used, and I still emulate to this day!)&lt;br /&gt;and finally PC (XP Pro, Linux)</description>
		<content:encoded><![CDATA[<p>The C=64 was one of the finest machines I ever used, and you hit the nail on the head about the SID chip. Do you have the HVSC pack? Awesome.</p>
<p>My path was:</p>
<p>Vic20<br />C=64<br />Atari 520 ST (don&#39;t even ask)<br />Amiga 500+<br />Amiga 1200 HD (an object of true beauty, with the best OS I&#39;ve ever used, and I still emulate to this day!)<br />and finally PC (XP Pro, Linux)</p>
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		<title>By: Sheamus</title>
		<link>http://www.scottliddell.com/2009/06/attack-decay-sustain-release/comment-page-1/#comment-227</link>
		<dc:creator>Sheamus</dc:creator>
		<pubDate>Fri, 19 Jun 2009 20:57:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.scottliddell.com/wp/?p=201#comment-227</guid>
		<description>You had me up to ‘Commodore 64’, then I switched off. Really, you must be the first person I’ve known in my entire life who went from the finery that was the ZX Spectrum to the Nazi-loving hate-machine that was the C64. It’s like being a Nintendo *and* Sega fan. Or nodding approvingly when one is privy to a large spider eating a bird. In other words: wrong.&lt;br /&gt;&lt;br /&gt;Otherwise, great post that brought back a lot of nostalgia. I still get a bit teary-eyed thinking about my Spectrum days. I actually had a game published in Sinclair Programs, called Builder, which was a poor man’s Manic Miner ripoff, but still, the recognition meant the world to me. I became a fairly accomplished BASIC/machine code programmer and used to write all manner of football/basketball management games, essentially for my younger brother, who would only play them so he could find an exploit some bug I’d overlooked.&lt;br /&gt;&lt;br /&gt;In fact, I’ll take this opportunity to improve your code:&lt;br /&gt;&lt;br /&gt;10 PRINT “SCOTT “;&lt;br /&gt;20 GOTO 10&lt;br /&gt;&lt;br /&gt;Loved Ultimate. Underworld is still one of my all-time favourite games. And as you say, video games back then were *hard*. No saves, no continues, no anything. I remember being obsessed with Ranarama, a kind of early D&amp;D/Gauntlet clone, and getting all the way to the end – which took HOURS – and then the Spectrum just decided to reboot itself. You know, like it did. Good times. So I started over, and more of my life ebbed away. Not that I regret it.&lt;br /&gt;&lt;br /&gt;Jet Set Willy. Absolute classic. I was one of the first to own that game, I think, as I got a preview copy from (the now-closed) CB Centre in Hastings. Is Matthew Smith on Twitter? He bloody well should be. We must perform a Quirkafleeg, indeed.&lt;br /&gt;&lt;br /&gt;The Hobbit. Those blasted ‘pale bulbous eyes’ that you could never evade, no matter how many times you inputted HIDE into the frickin’ terminal. That game was so bug-ridden, but it had enough of an impact for me to pass the stupid in-jokes on to my kids, who have no idea what I’m going on about, but still understand what “Thorin sits down and sings about gold” is all about. And I’ll make sure *their* kids understand, too.&lt;br /&gt;&lt;br /&gt;A good, and enjoyably familiar read. Cheers Scott.</description>
		<content:encoded><![CDATA[<p>You had me up to ‘Commodore 64’, then I switched off. Really, you must be the first person I’ve known in my entire life who went from the finery that was the ZX Spectrum to the Nazi-loving hate-machine that was the C64. It’s like being a Nintendo *and* Sega fan. Or nodding approvingly when one is privy to a large spider eating a bird. In other words: wrong.</p>
<p>Otherwise, great post that brought back a lot of nostalgia. I still get a bit teary-eyed thinking about my Spectrum days. I actually had a game published in Sinclair Programs, called Builder, which was a poor man’s Manic Miner ripoff, but still, the recognition meant the world to me. I became a fairly accomplished BASIC/machine code programmer and used to write all manner of football/basketball management games, essentially for my younger brother, who would only play them so he could find an exploit some bug I’d overlooked.</p>
<p>In fact, I’ll take this opportunity to improve your code:</p>
<p>10 PRINT “SCOTT “;<br />20 GOTO 10</p>
<p>Loved Ultimate. Underworld is still one of my all-time favourite games. And as you say, video games back then were *hard*. No saves, no continues, no anything. I remember being obsessed with Ranarama, a kind of early D&amp;D/Gauntlet clone, and getting all the way to the end – which took HOURS – and then the Spectrum just decided to reboot itself. You know, like it did. Good times. So I started over, and more of my life ebbed away. Not that I regret it.</p>
<p>Jet Set Willy. Absolute classic. I was one of the first to own that game, I think, as I got a preview copy from (the now-closed) CB Centre in Hastings. Is Matthew Smith on Twitter? He bloody well should be. We must perform a Quirkafleeg, indeed.</p>
<p>The Hobbit. Those blasted ‘pale bulbous eyes’ that you could never evade, no matter how many times you inputted HIDE into the frickin’ terminal. That game was so bug-ridden, but it had enough of an impact for me to pass the stupid in-jokes on to my kids, who have no idea what I’m going on about, but still understand what “Thorin sits down and sings about gold” is all about. And I’ll make sure *their* kids understand, too.</p>
<p>A good, and enjoyably familiar read. Cheers Scott.</p>
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		<title>By: Mr David Gordon</title>
		<link>http://www.scottliddell.com/2009/06/attack-decay-sustain-release/comment-page-1/#comment-226</link>
		<dc:creator>Mr David Gordon</dc:creator>
		<pubDate>Thu, 18 Jun 2009 19:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.scottliddell.com/wp/?p=201#comment-226</guid>
		<description>....and just what - precisely - was wrong with the Oric1 ?&lt;br /&gt;&lt;br /&gt;Apart from the desperate lack of software. The cack keyboard. The unreliable casette loader......</description>
		<content:encoded><![CDATA[<p>&#8230;.and just what &#8211; precisely &#8211; was wrong with the Oric1 ?</p>
<p>Apart from the desperate lack of software. The cack keyboard. The unreliable casette loader&#8230;&#8230;</p>
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		<title>By: Stuart Douglas</title>
		<link>http://www.scottliddell.com/2009/06/attack-decay-sustain-release/comment-page-1/#comment-225</link>
		<dc:creator>Stuart Douglas</dc:creator>
		<pubDate>Thu, 18 Jun 2009 15:54:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.scottliddell.com/wp/?p=201#comment-225</guid>
		<description>I&#039;m sitting with tears of happiness rolling down my face.  Greatets computer ever, with the best sound ever.</description>
		<content:encoded><![CDATA[<p>I&#39;m sitting with tears of happiness rolling down my face.  Greatets computer ever, with the best sound ever.</p>
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